Your server. Your conversations. Your rooms, calls, and spaces.
Built with today’s technology.
Run your own server. Your data stays with you.
Chat, Spaces, private P2P calls, channel conferences, and retro games.
No corporation. No algorithms. No permission needed.
Your data. Your rules. Your community.
Open source project • Built with Elixir & Phoenix
For private 1:1 sessions, the server only introduces users. Once connected, calls, files, and multiplayer game data flow directly between them — encrypted, private, and fast.
Channels, DMs, bots, commands, replies, reactions, and moderation stay in one durable conversation history.
Space renders that same conversation as a live map: avatars move, messages bubble in-world, and the channel or DM stays the source of truth.
Conference keeps media inside the channel: participants join from the room, operators moderate, and your SFU routes the streams.
Type /p2p @nick to challenge anyone. Games run on HTML5 Canvas with state synced via WebRTC DataChannel — no server involvement, just like private P2P calls.
Open the Games menu and choose Arcade to review details for DOOM, Quake, Wolfenstein 3D, Half-Life, and ScummVM adventures, then start any game as WebAssembly in your browser. No downloads.