Channels are chat rooms where multiple users can talk. Channel names begin with #.
Everyone in a channel sees the same conversation. A channel usually has a theme, a topic shown at the top, and a few people who look after it.
Joining a Channel
/join #channel-name
/join #elixir Join a public channel /join #secret mykey Join a channel that has a key
If the channel does not exist yet, joining creates it. The first person in a new channel becomes its owner and can set its modes.
Leaving a Channel
/part [#channel-name]
If no channel is specified, you leave the current channel.
You can add a short goodbye after the channel name. Everyone in the channel sees it.
/part #elixir Goodbye!
Listing Channels
/list
Or use the Channel List button in the toolbar. Invite-only (+i) channels are marked with a +i badge; select one and choose Request Access... to send a knock request to its operators.
Secret channels are not listed for people outside them. Private channels are listed without their name.
Rules and limits
- A channel name starts with # and has no spaces. It can be up to 50 characters long.
- You can be in a limited number of channels at once. The default is 10, and the server administrator can change it.
- A channel can refuse you because of a ban, a key, a user limit, invite-only mode or registered-only mode.
- An unregistered channel closes when the last person leaves, and its topic and modes are lost. Register it with ChanServ to keep it, its settings and its access list.
See Also
Join Command · Part Command · Channel List · Knock Command · Channel Modes · Registering a Channel · Channel Permissions