RetroHexChat
RetroHexChat

RetroHexChat

Opening chat...
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Virtual Spaces

A multiplayer 8-bit virtual space built into every channel and every private conversation. Space, beside the tabs, opens it in a browser tab of its own — the conversation stays where it is, and the map gets a whole window instead of competing with the chat for the browser. Move with the Arrow keys, WASD or the on-screen pad in the bottom-right corner — tap for a single step or hold to walk continuously; Space or the pad's sword button swings your weapon. The line along the bottom is where you talk: what you type there is said in the conversation and pops up over your character. The translucent button in the top-right corner switches to fullscreen and back. Back to Chat, along the bottom edge, returns to the conversation.

A virtual space is the map that belongs to a conversation: every channel has one, and so does every private conversation. Walk around the shared 8-bit world while the conversation carries on beside it.

Opening Space

The Space button next to the tabs puts the space's card in the conversation. Join on the card asks first, then opens the map in a browser tab of its own. The conversation stays exactly where it was, and ← Chat at the bottom of the space returns to it. There is no command for the map: the card is the door.

Joining and Moving

Choose a character and you are in. Move with the arrow keys, WASD or the on-screen pad; the server validates every step, so the edges of the islands and the things standing on them block movement for everyone equally. On a touch screen, the hand button of the on-screen controls does what E and F do.

Things you can use

When you stand next to a gate, an empty seat or a piece you can use, it gets a gold outline. A label above it shows what will happen. The hand button on the screen shines at the same time.

Talking

The line along the bottom of the space is where you talk: what you type there is said in the conversation and pops up over your character. Talking in a Space

The Construct

A green gate on the central island leads to the Construct. The Construct is an empty room that the people of the conversation decorate together. The Construct

The Office

A wooden door next to the green gate leads to the office. The office already has furniture, and everyone in the conversation can add more. The Office

The Game Room

A neon door next to the wooden door of the office leads to the game room. The game room already has arcade machines and tables to play, and everyone in the conversation can add more. The Game Room

Who is there

Everybody in the channel stands in its space, even the members who have not opened it. They count among the people inside. In a private space only the people who walked in are there.

Lifecycle

The world itself is runtime state: it wakes when the first person walks in and stops when the last one leaves. What outlives it is the card that walking into an empty one posts in the conversation, which becomes the record of how long the gathering ran and how many people came. The address is a place and never expires.

Pictures of every place: the Spaces page

See Also