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DOOM: Knee-Deep in the Dead

The original shareware episode of DOOM (1993) — "Knee-Deep in the Dead" — the game that launched the FPS genre into the mainstream. Nine levels of demon-infested corridors on the Martian moon Phobos, where a UAC teleportation experiment has gone horribly wrong.

DOOM - Arcade PrBoom+ WebAssembly

About

Developed by id Software (John Carmack, John Romero, Sandy Petersen) and released on December 10, 1993, DOOM was uploaded to an FTP server at the University of Wisconsin and spread like wildfire across the early internet. As a lone space marine, fight your way through military bases overrun by hellspawn using an arsenal that includes the iconic shotgun, chaingun, and rocket launcher.

This is the freely distributable shareware release — Episode 1 of the original DOOM, exactly as id Software released it. The level design by John Romero and Sandy Petersen remains a masterclass in non-linear FPS map design. It runs on the PrBoom+ engine compiled to WebAssembly.

Controls

  • W / ↑ — Move forward
  • S / ↓ — Move backward
  • A — Strafe left
  • D — Strafe right
  • Mouse — Aim / turn
  • Left Click — Fire weapon
  • E — Use / open doors
  • Space — Jump (PrBoom+)
  • 1–7 — Select weapon
  • Tab — Toggle automap
  • Shift — Run (hold)
  • Esc — Menu

Gameplay Tips

  • Hold Shift to run — Movement speed doubles, essential for dodging projectiles.
  • Quicksave often — Use F6 for quicksave and F9 for quickload, especially before new areas.
  • Hunt for secrets — Look for misaligned wall textures and listen for hidden doors.
  • Chainsaw vs. Pinkies — The chainsaw is devastating against Demons — it stunlocks them completely.
  • Strafe-running — Moving forward + strafe simultaneously makes you ~40% faster than running straight.

Did You Know?

  • By late 1995, DOOM was estimated to be installed on more computers worldwide than Windows 95. The shareware version alone was downloaded over 20 million times by June 1996.
  • id Software estimated only 1% of shareware downloaders bought the full game — yet this generated $100,000 per day in initial revenue, selling in one day what Wolfenstein 3D had sold in one month.
  • The original DOOM engine has no true vertical look — all aiming is horizontal. The engine auto-aims vertically.

See Also

DOOM (Arcade) · Freedoom: Phase 1 · Freedoom: Phase 2 · FreeDM · Chex Quest · HacX · REKKR