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Quake: Dimension of the Doomed

The original shareware episode of Quake (1996) — "Dimension of the Doomed" — the first true 3D FPS with fully polygonal environments, real-time lighting, and a haunting Trent Reznor soundtrack.

Quake - Arcade QUAKE QuakeSpasm WebAssembly

About

The shareware version (0.91) was compiled single-handedly by John Romero on June 22, 1996 and released the following day. Episode 1 — "Dimension of the Doomed" — features 8 levels plus a secret level of Lovecraftian horrors: shambling monstrosities, medieval knights corrupted by eldritch forces, and Shamblers that fire lightning from their claws.

Nine Inch Nails frontman Trent Reznor created the sound effects and ambient music — the nail ammunition boxes even feature the NIN logo. Quake was id Software's first fully 3D engine, a massive technical leap beyond DOOM's 2.5D rendering. The shareware edition was the sixth-best-selling computer game of 1996. It runs on the QuakeSpasm engine compiled to WebAssembly.

Controls

  • W / ↑ — Move forward
  • S / ↓ — Move backward
  • A — Strafe left
  • D — Strafe right
  • Mouse — Aim / look
  • Left Click — Fire weapon
  • E — Interact
  • Space — Jump
  • 1–8 — Select weapon
  • Tab — Show scores
  • Esc — Menu

Gameplay Tips

  • Rocket jumping — Fire a rocket at your feet while jumping to reach secret areas. You'll take damage but it's worth it.
  • Shamblers resist splash — Shamblers are immune to splash damage. Use the Super Nailgun or Lightning Gun instead.
  • Grenade Launcher in corridors — Devastating in tight spaces. Bounce grenades around corners for safe kills.
  • Swimming = air management — Underwater sections require careful air monitoring. Know your escape route.
  • Explore for secrets — Look for shootable walls, hidden platforms, and underwater passages.

Did You Know?

  • Quake's soundtrack was composed by Trent Reznor of Nine Inch Nails — the nail ammunition boxes feature the NIN logo as a tribute.
  • The shareware edition was the sixth-best-selling computer game of 1996, while the retail version claimed 20th place separately — meaning Quake appeared twice on the yearly chart.
  • The "Quake Guy" was originally going to be a hammer-wielding warrior — the Lovecraftian theme was a late design change during development.

See Also

Quake (Arcade) · LibreQuake · DOOM: Knee-Deep in the Dead · Quake II: The Invasion